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Telnet access question...

Gary Parker

Telnet access question...
« on: February 28, 2002, 03:52:35 PM »
Hi all...
  I've recently set up a MAngband server on my SME 5.1.2 box and it runs great, I've setup a user account 'mangband' with a standard password for my friends to login and play the game with that runs the game client (on my server) as the shell, when they exit the game they get logged off the system. They also have the option of running the client locally and connecting over the Internet to the server, this uses less of my upstream bandwidth. However, what I'd like to be able to do is allow telnet access to this one account, 'mangband', and no other accounts on the system. This is to allow people with no SSH client access to the game. Is this possible?

Anyone interested in the game should check out www.mangband.org and grab the source. It compiled ok on my 5.1.2 machine with only a few tweaks to the h-system.h file in the mangband source, and of course installing the requisite rpm's for compiling stuff...

If there's enough interest I might write a HOWTO for putting it onto SME...

Gary

trevorb

Re: Telnet access question...
« Reply #1 on: March 01, 2002, 06:38:20 AM »
FWIW.
You could set up your ibay with a WebConsole to allow SSH connectivity (as per http://myezserver.com/docs/mitel/webconsole-howto.html). That way they don't need to have an SSH client, but can still use SSH. I would avoid using Telnet if at all possible.

Trevor B

Gary Parker wrote:
>
> Hi all...
>   I've recently set up a MAngband server on my SME 5.1.2 box
> and it runs great, I've setup a user account 'mangband' with
> a standard password for my friends to login and play the game
> with that runs the game client (on my server) as the shell,
> when they exit the game they get logged off the system. They
> also have the option of running the client locally and
> connecting over the Internet to the server, this uses less of
> my upstream bandwidth. However, what I'd like to be able to
> do is allow telnet access to this one account, 'mangband',
> and no other accounts on the system. This is to allow people
> with no SSH client access to the game. Is this possible?
>
> Anyone interested in the game should check out
> www.mangband.org and grab the source. It compiled ok on my
> 5.1.2 machine with only a few tweaks to the h-system.h file
> in the mangband source, and of course installing the
> requisite rpm's for compiling stuff...
>
> If there's enough interest I might write a HOWTO for putting
> it onto SME...
>
> Gary

Gary Parker

Re: Telnet access question...
« Reply #2 on: March 01, 2002, 12:13:22 PM »
Cheers Trevor,
    interesting idea....I'll have to check it out and see what the performance is like...

A freind of mine also pointed me in the direction of /etc/xinetd.conf and suggested using TCP wrappers to check UID and GID.

I realise it's best to stay away from telnet and will only use it as a last resort, really....

Gary