Charlie Brady wrote:
>
> Then *forward* the ports. I can only repeat, there is no
> point in opening ports which 1) are already "open" and 2)
> have no software listening for them.
When the SOF2 game server runs it is supports to be listening on port 20100, but port scanning show port is not open. Have tried other game server for half-life with same results. There is a doc at
http://www.cyber-euskadi.com/howtos/Howto%20Install%20Unreal%20Tournament%20Server%20on%20SME%205.1.2.htmThat runs thou how to setup a number of games server but there is no mention of the need to open and ports??
> Be aware though that some protocols are extremely firewall
> unfriendly. They use multiple ports and dynamically allocate
> inbound connections, and can only be supported through a
> masquerading firewall if the control channel is watched and
> interpreted in real time.
Can do the redirection but don't need to complicate the problem at the moment. IE until I can get the game to work on the main server/gateway.